Saturday, January 14, 2006

Mega Man Anniversary Collection

In 2004 I worked at Atomic Planet Entertainment on Mega Man Anniversary Collection for Playstation 2, Gamecube and Xbox.I modelled the Capcom Logo and some Metools, those little things with the hardhats on.These were used in the opening animation revealing that this was a Capcom game.I also modelled some tools for these characters,in the final animation that Jamie Smith handled we see the Metools revealing the Capcom Logo from a large chunk of rock that they chip away at, at a frantic pace with pickaxe's,hammers,drills etc...
I also did the menu for the actual game and various loading screens all in 2D.

5 comments:

Nay_Gevara said...

It was a pleasure to animate this intro sequence although the final piece was compromised a little by the timescale. I would love to revisit this sequence again sometime in the future and do these lovely models justice.

Andrew Glazebrook said...

It was a fun scene to work on Nay,but you're right about the timescale !

Frielaholic said...

Ah... that was before Vice took you.... turned you into an embittered veteran with a 1000 yard stare.

charlie said...

Hey...you wouldn't happen to have an mp3 of the music from the game selection screen in MMAC would you? Such a catchy remix...but I can't find it anywhere...legally OR illegaly. Hell I don't even know what the name of the song is...if you do, can you please send it to charlie_@berkeley.edu? Much appreciated!

Andrew Glazebrook said...

Sorry I can't help you Charlie, I no longer work for the company who did this MMAC conversion !!