Thursday, June 08, 2006

Fantasy Location pt 2

This is a daytime version of the image I posted on the 14th of Jan, the shadows getting cast under the walkways were always a little too harsh on this pic, unless it was meant to be a summer storm so the sun was still out. It was all low poly work. I don't think I have this model anymore as it was on my machine for the games company I used to work for a few years back, I may have backed it up on a disc, I'll have to have a hunt for it as I'd like to eventually make improvements to this environment and lighting.

5 comments:

Niel Bushnell said...

This has always been one of my favourite pieces of work from you, Mr G! Well done!

Chuang Shyue Chou said...

Wow! I really like this one. This shall be my next wallpaper. It's really nice.

It has a mysterious desolated air about it.

Paco Morales said...

Excellent modeling and textures!!!

Dean Roberts said...

like it andy - interesting stuff about lighting . i always think its the level of ambient lighting that can sell a 3d image. get it wrong and it looks fake . also the sharpness of the edges to shapes . i realise these a low polygon models and there are restrictions . but nice image any hoo.

SIM-R said...

Your 3d stuff is really inspiring man . Love the break up of shapes and overall feel of your work on the blog . Keep it coming.....