
The base mesh for this was a low poly Poser 4 head, I then did about 3 subdivisions in Mudbox and then used the tools available to make this head into this Zombie, exported it from Mudbox as an OBJ and then textured and rendered it in Vue 5.
I made this skull as low poly mesh in Max then brought it into Mudbox, I wanted to give it an Evil Dead Deadite feel like some of the skull in the Army of Darkness
I was trying out a rough texture on the bottom picture to make it look like it was old and caked in dry mud etc... I think I should lose 1 or 2 of the teeth as well.
It looks like the top ship here has been rejected, so I've submitted another design, see pic below, and they're happier with that one. Emmett says the top ship looks a little too ominous for what they want and they think the bottom transport ship looks more manned than the top ship. I suppose it because my top ship doesn't have windows and could be automated. Anyway I'm going to try and finish the top ship for myself one day and plod on with the 2nd ship.

Mark Cheng director of the film Deployment Strategy has just posted an FX reel of 3D shots over at his films Blog. These use 3D meshes that I made or worked on with Simon Hilton. I posted my work on these last year but I'm posting a few of the images here again.
I designed, constructed and textured the main Police vehicle for the film, the vehicle is used by Division 9 of the United States Homeland Security Cyber Crimes unit.
The 2nd vehicle I built and designed was this city bus. I passed this over to Simon Hilton who textured it for Mark.
Finally I built this tower which started life as another model, some cargo containers. This was also passed over to Simon who added the roof details etc... and did the texture work.
This ship has gone from being a background vehicle to mid ground, back to background and now I don't know where it's going to end up. Anyway this is where it's up to at the moment. From what Emmett has told me it would seem that a lot of the main ships will probably end up as actual miniatures, even though like me one of their other concept artists is designing the ships in CG. Background vehicles will end up being CG, or at this moment that's what I've been told. This project should have a final title within the next few weeks. Anyway this ship is a Transport craft, I posted the nose section of this a month or so ago. I've still got lots of detail to add to the top and I'm awaiting decisions on colours and logo's etc... for this craft.