Friday, December 01, 2006

Toxic Mover

I built this model in Studio Max 3 around 4 years ago as a background vehicle for an SF Short. Niel Bushnell of Qurios Entertainment wrote the story quite a while back, and as far as I know is still planning on making it into a CG short eventually.
This vehicle was designed to be a Toxic Waste mover, the top pod area being detachable so it can be jettisoned into the sun or dumped on a uninhabitable world etc... then the bottom module can be re-used.
It could probably do with some re-texturing and additional work if it ever gets to be used, but I suppose projects take time and Niel's has to be fit in with other more important stuff like work.

6 comments:

Alfredo said...

well i really love the rusty yellow texture, definetly great models

great work, it would be really amazing to see some animations.


cheers!

Chuang Shyue Chou said...

This is strange and somewhat different. I can't seem to find the words but all I can say now is that I like it quite a bit.

rick reese said...

GREAT texture...man I may have to rip that off...just kidding! The 3d world of art is really foreign to me but these are really interesting. I don't feel I'm qualified to say anything useful though! :) Neat stuff

marcobucci said...

Love this! Beautiful looking textures.

Andy J. Latham said...

Hi Andrew, thanks for commenting on my blog, andysanimation.blogspot.com

I love these models. It gives me a strange feeling to look at them due to the perception of size. They look like huge machines, but at the same time like little toys. I'm not sure if thats a good thing but its an optical illusion that I like!

Since you seem to be someone who knows about the business, could you have a look at my Flickr site please? I have some CGI pictures done in Maya on there. Maybe you could let me know what you think? It's at http://www.flickr.com/photos/andylatham/

Cheers!

Machinistscott said...

Toxic waste,not in my backyard.
Shoot it into the frick'n sun.
Sounds like the makeings of a galactic catastrophy.
And to think, it will all have started in your twisted brain, Andy.
:)